home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1995 November
/
EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
/
earcd
/
docs
/
announc1.lha
/
900
/
928.conquest
< prev
next >
Wrap
Internet Message Format
|
1994-11-03
|
5KB
From errors@megalith.miami.fl.us Thu Sep 15 23:42:35 1994
Received: from relay3.UU.NET by toadflax.cs.ucdavis.edu (4.1/UCD.CS.2.6)
id AA00755; Thu, 15 Sep 94 23:37:26 PDT
Received: from uucp7.UU.NET by relay3.UU.NET with SMTP
id QQxhok21669; Fri, 16 Sep 1994 02:36:55 -0400
Received: from megalith.UUCP by uucp7.UU.NET with UUCP/RMAIL
; Fri, 16 Sep 1994 02:37:15 -0400
Received: by megalith.miami.fl.us
(AmigaSmail3.13 for <zerkle@cs.ucdavis.edu>)
id <0hk1@megalith.miami.fl.us>;
Fri, 16 Sep 1994 02:13:00 -0400 (EDT)
Sender: CSAA@megalith.miami.fl.us
Errors-To: errors@megalith.miami.fl.us
Warnings-To: errors@megalith.miami.fl.us
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
To: announce@cs.ucdavis.edu (CSAA-Submissions)
X-Newsgatesoftware: Amiga Newsgate V1.6
Reply-To: mumi@mol.biol.ethz.ch (Christian Mumenthaler)
Message-Number: 928
Newsgroups: comp.sys.amiga.announce
X-Newssoftware: CSAA NMS 1.2
From: mumi@mol.biol.ethz.ch (Christian Mumenthaler) (CSAA)
Subject: (CSAA) Colonial Conquest II
Message-Id: <overlord.2cjo@megalith.miami.fl.us>
Date: Fri, 16 Sep 1994 02:13:23 -0400
Status: RO
TITLE
Colonial Conquest II
VERSION
1.00
COMPANY
None
AUTHOR
Christian Mumenthaler
mumi@mol.biol.ethz.ch
DESCRIPTION
Colonial Conquest II is a complex space strategy game for one or two
persons. The aim of each player is to colonialize a maximum of the 26
earth-like planets that are shown on the universe map. Every planet
has its own surface composed of oceans, forests, mountains, deserts
etc where different machines (power-plants, irrigation robots, space
port etc) have to be built to guarantee a rapid grow and a high
production of the colony. People can direct the machines or work as
scientists which will make the technology level rise and allow new
inventions (battlestars, planet scanners, energy cannons etc). Each
player will have to explore the universe, build war ships for space
battles and troop transporters for the invasions of other worlds. The
game is easy to handle as it has an intuitive, mouse-based interface.
It also has decent graphics with some rendered HAM images.
NEW FEATURES
Colonial Conquest II is a sequel to Colonial Conquest.
Many bugs have been removed and hundreds of details
improved. The new and outstanding features are:
- Intelligent computer opponent.
In the one player mode, the computer will simulate a
highly aggressive alien race that colonizes planets,
explores the universe, performs coherent attacks, invades
planets and uses the surviving population as slaves for
a maximum material production.
- Espionage. Spy satellites can now scan planets or view
them from space.
- 50 different alien life forms that can be discovered.
- Army forces have to be constructed to defend planets or
invade others.
- Lots of new objects & space ships.
- Title music, more graphics.
- Background story.
When playing in the two player mode, a new aim can be
to be incorporated in a huge empire that is not interested
in the small colonies at the begining. Empire points are
distributed among the players for discoveries, production
and fleet force. The first player who has reached a certain
amount of empire points is incorporated and wins the game
which means that the two player do not necessarly have to
annihilate eachother.
SPECIAL REQUIREMENTS
Colonial Conquest is a PAL game, but it works on NTSC machines
too (vertical screen scrolling). Besides this, it should work
on ALL Amigas with MORE THAN 1MB of RAM.
Use Left-Amiga + A to multitask.
HOST NAME
Any Aminet site (ftp.wustl.edu, ftp.luth.se etc)
DIRECTORY
/pub/aminet/game/think
FILE NAMES
ColConquestII.lha
ColConquestII.readme
PRICE
Colonial Conquest is GiftWare. You can send a donation,
a postcard or a mail to the author if you liked the
game.
DISTRIBUTABILITY
Freely distributable if not more than a nominal fee is
asked for the copy! The Copyright remains by the author
Christian Mumenthaler.
Read the "Copyright"-file carefully if you want to do
something else than just play the game and have fun!
--
Read all administrative posts before putting your post up. Mailing list:
announce-request@cs.ucdavis.edu. Comments to CSAA@megalith.miami.fl.us.
MAIL ALL COMP.SYS.AMIGA.ANNOUNCE ANNOUNCEMENTS TO announce@cs.ucdavis.edu.
============================================================================
This is part of a mailing list gateway maintained by Carlos Amezaga. Bugs
& comments to CSAA@megalith.miami.fl.us. Subscribes, UnSubcribes, help and
faq requests should be sent to announce-request@cs.ucdavis.edu.